Exercise 2: Convert to Symbol + Break Apart

the Flash Symbol 101 series

The common way to create a Flash symbol is to draw something, then convert it.
To convert an object into a Flash Symbol, select it, and then press F8.

Convert to Symbol

  1. Draw a rectangle.

  2. Select it using the Selection Tool.

  3. Press F8.

  4. In the popup window, give it a name, select the type from the drop down menu.

  5. Registration: Select how to align the object in relation to the registration point. The default alignment is the top left corner.

  6. Press OK.
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Return to Stage

To return from inside a Symbol to the Stage, click “Scene” on the BreadCrumb, or click the blue Arrow next to it until you reach the main timeline.

navigating between flash symbols

You are still on the stage.
The new symbol appears in the library.
The object that became a symbol now has a thin blue line around it to show it’s a symbol.

The second way to convert an object to a symbol is:

  1. Select the object,

  2. In the Modify menu – select “Convert to Symbol”.
    convert to symbol

Break Apart

If you want to “Un-Symbol” an object – select it and hit CTRL+B,
-OR- go to Modify – Break Apart.
Repeat as necessary if it is a nested symbol (see Exercise 6), and you wish to break it all the way to the original shape forms.

break apart

This breaks the object to its components.
BUT it does not erase the original symbol from the Library.
The Break Apart command applies only to the one instance you selected on the Stage.
To remove it from the file you will have to select it in the library pane and delete maually.

Back to top and to the list of all exercises

Go to Exercise 3: Create Multiple Instances + Distribute to Layers

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